Infinity Blade – Game Review

If you think that games on the iPhone and iPad are all puzzle games about cutting the rope or flinging birds at pigs, and wish that there were something more exciting, visually impressive, and more violent (You can’t help it, you’ve been desensitized by TV, right?) then you should try the impressive Infinity Blade. Originally there was a free demo that showed how amazing the 3D environment could be rendered on an iOS device, but now it’s a full-blown game. The title is completely apt because essentially you play a knight in a fantasy realm trying to get to the top of a castle where you face the evil God King (this isn’t much of a spoiler because it happens right away when you start the game) and you end up dead very quickly. Fortunately, your descendant (who’s got the same equipment, gold, experience as you did) comes back to try again. Along the way into the castle and up its tower, you do battle with a number of enemies (though not a very large number of enemies) before you face the God King again (and probably die again). This cycle keeps going again and again until you defeat him (and even then it goes on).

What makes this game good is firstly the graphics. The 3D CGI is amazingly sharp and you really feel a sense of the virtual depth. The characters, their weapons, armour, etc. are really imaginatively-designed and look good (My favourite enemy is called a Wood Jester, look for him!). The gameplay functions perfectly for a player like myself. I like things simple. I don’t like having to manipulate 10 different parameters, or perform a complex series of gestures just to get my character to do something. Instead, there are two arrows at the bottom corners of the screen to allow you to dodge to the left or right when the enemy attacks. There are also blocking moves, parries, stabs, etc. To attack, you just slide your finger over the enemy in a slashing motion. Again, the graphics are nice and fluid. On top of all that, there are spells that you perform by drawing a certain pattern on the screen with your finger once your magic gauge is full. Even on my iPad 1, the responsiveness is excellent, and my knight moves quickly and responds to all my commands (for the most part) immediately.

As you continue to fight, after each victory, you get gold and experience. The experience also goes towards mastering your weapons and armour (which is actually kind of a bad thing because there’s a gauge on each item which fills with experience points and as they fill up, they increase your overall experience and allow you to level up. Unfortunately, once you master an item, there are no more points added to your overall experience, so levelling-up goes much slower until you can buy and equip more items. Items cost gold, but there is a way to make in-app purchases for more game-gold in exchange for real-world cash. If you have the patience to spend many virtual bloodlines to do it, you probably can earn the gold in the game world eventually without shelling out more actual dollars.

Anyway, after you level up and get good weapons and armour, you will probably defeat the God King. Unfortunately that doesn’t automatically get you to the next level (I thought that surely the Infinity Blade which the God King uses would have been given to me and then I could use it to unlock the second level in the basement, but I have to earn the gold to buy the Infinity Blade myself — and it’s not cheap!). Anyway, once you get the Infinity Blade, you put it into a small obelisk in the castle basement which then opens three more doors to the Deathless Kings cells (this is the new content that was part of a free upgrade from the company). The Deathless Kings are even tougher than the God King, and pretty cool looking to boot.

As far as tips go, it was a great tip that I got from another blog which recommended that after a certain point, I should restart level 1 (keeping all I had acquired) because the enemies would be easier now that I’d levelled up and I could get more gold and experience quicker than ever. Another tip is that a healing ring is a must-have for any big battle. It allows your knight to become almost deathless himself.

Unfortunately there are a few flaws to the game as well. I already mentioned problem with mastering items. Another problem is the repetitiveness of the game (but that can actually be fun because you’ll become a better fighter by learning how each enemy fights). It would be nice if there were more paths within the castle, more choice. Also, maybe because it’s such a large app to have in RAM, it crashes not-infrequently. Thankfully your progress will likely be saved in the system so you can come right back to where you left off.

After I beat the final boss, I’ll have to look back at how distracting this game has been. I’ve spent many hours playing this game, and enjoyed every minute. (4 out of 5)

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